구글 서비스, 애드몹, 인앱 빌링 통합 xml
이클립스를 사용하지 않고 유니티에서만 빌드.
- 빌링은 이클립스에서 jar로 export해서 제작.
[ 빌드 이슈 ]
1. 패키지 name 을 Unity와 동일하게 수정한다.
package="com.company.productname
2. 구글 플레이 서비스 xml의 sdk 최소버전과 최대 버전을 확인후 동일 하게 수정한다.
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19" />
3. 안드로이드 버전 코드를 Unity 와 동일하게 수정한다.
android:versionName="1.0" android:versionCode="1"
4. jar로 export한 빌링 라이브러리를 Main으로 한다.
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<?xml version="1.0" encoding="utf-8"?>
<manifest x mlns:android="http://schemas.android.com/apk/res/android" android:installLocation="preferExternal"
package="com.company.productname" android:versionName="1.0" android:versionCode="1">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<!-- Google Mobile Ads Permissions -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="com.android.vending.BILLING" />
<application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false">
<!-- meta-data tag for Google Play services -->
<meta-data android:name="com.google.android.gms.version"
android:value="@integer/google_play_services_version"/>
<activity android:name="com.unity3d.player.UnityPlayerProxyActivity" android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
</activity>
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
</activity>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
<meta-data android:name="android.app.lib_name" android:value="unity" />
</activity>
<activity android:name="com.example.billplugin.MainActivity"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.unity3d.player.VideoPlayer" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
</activity>
<!-- Google Mobile Ads Activity -->
<activity android:name="com.google.android.gms.ads.AdActivity"
android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
</application>
<uses-feature android:glEsVersion="0x00020000" />
<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19" />
</manifest>